About Me

About Me

About Me

Hello and welcome! I’m Jasmine.

I’m an award-winning, Mississauga-based artist and designer specialized in games. I have a Bachelors of Art in Digital Media Game Arts from York University. I make art for and design systems for games, working in both visual and technical departments.

My other hobbies include TTRPGs (D&D, Pathfinder, Sentinels RPG), Comics/Zines, and cute accessories!

I'm also a developer for Wawa, an up-and-coming indie game dev studio started by my friends and me :)

Feel free to reach out!

Portfolio

Portfolio

Portfolio

Touché Tempo

Touché Tempo

January 2026 - April 2026

Roles: Project Manager, Technical Artist, Character Designer & 2D Artist

  • 🏆 1st Place Winner for Achievement in Accessibility awarded at the Toronto Level Up Showcase 2026.

  • Lead art direction, including VFX, 2D art, UI, and character/environment design.

  • Coordinated tasks for developers of all disciplines, maximizing feasibility and polish.

  • Implemented UI and narrative systems.

Trinity Project

Trinity Project

December 2025

Roles: Producer, Art, Animation

  • Produced visual styling guide and music for a local co-operative fighting game targeting an experimental audience.

  • Designed the player character and enemy.

  • Illustrated move-set spritesheets.

Citizen Jane

Citizen Jane

January 2025 - April 2025

Roles: Art Director

  • Co-lead a team of 11 artists for Citizen Jane, a narrative puzzle game inspired by noir comics, ensuring styling consistency between all contributions

  • Developed promotional assets, including posters, cover art, and a formal art book

Eternity You'll Earn

Eternity You'll Earn

September 2024 - December 2024

Roles: Solo Developer

  • Designed and developed a horror idle clicker inspired by Vietnamese mythology.

  • Produced a formal Game Design Document based on target demographic and genre research.

  • Implemented a fully-playable vertical slice with resource collection, upgrades, milestones, and narrative progression.

AMARANTHINE

AMARANTHINE

November 2023 - December 2023

Roles: Solo developer

  • Designed and developed a TTRPG system based on the concept of death and acceptance, which was later adapted into a Twine game.

  • Hand-made physical playing cards, player mats, and encounter tiles.

Old World Blues

Old World Blues

2022 - Present

Roles: Volunteer

  • Volunteered as a localization writer, narrative designer, and GFX/Portrait artist for Old World Blues, a Fallout-themed Hearts of Iron IV overhaul

  • Designed game feedback and important story beatsAided the development of over five playable nations.

  • Led art direction for the Montana Chapter

jjasmine@gmail.com

Jasmine Ly

Game Art & Design

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