
Hello and welcome! I’m Jasmine.
I’m an award-winning, Mississauga-based artist and designer specialized in games. I have a Bachelors of Art in Digital Media Game Arts from York University. I make art for and design systems for games, working in both visual and technical departments.
My other hobbies include TTRPGs (D&D, Pathfinder, Sentinels RPG), Comics/Zines, and cute accessories!
I'm also a developer for Wawa, an up-and-coming indie game dev studio started by my friends and me :)
Feel free to reach out!

January 2026 - April 2026
Roles: Project Manager, Technical Artist, Character Designer & 2D Artist
🏆 1st Place Winner for Achievement in Accessibility awarded at the Toronto Level Up Showcase 2026.
Lead art direction, including VFX, 2D art, UI, and character/environment design.
Coordinated tasks for developers of all disciplines, maximizing feasibility and polish.
Implemented UI and narrative systems.
December 2025
Roles: Producer, Art, Animation
Produced visual styling guide and music for a local co-operative fighting game targeting an experimental audience.
Designed the player character and enemy.
Illustrated move-set spritesheets.
January 2025 - April 2025
Roles: Art Director
Co-lead a team of 11 artists for Citizen Jane, a narrative puzzle game inspired by noir comics, ensuring styling consistency between all contributions
Developed promotional assets, including posters, cover art, and a formal art book
September 2024 - December 2024
Roles: Solo Developer
Designed and developed a horror idle clicker inspired by Vietnamese mythology.
Produced a formal Game Design Document based on target demographic and genre research.
Implemented a fully-playable vertical slice with resource collection, upgrades, milestones, and narrative progression.
November 2023 - December 2023
Roles: Solo developer
Designed and developed a TTRPG system based on the concept of death and acceptance, which was later adapted into a Twine game.
Hand-made physical playing cards, player mats, and encounter tiles.
2022 - Present
Roles: Volunteer
Volunteered as a localization writer, narrative designer, and GFX/Portrait artist for Old World Blues, a Fallout-themed Hearts of Iron IV overhaul
Designed game feedback and important story beats. Aided the development of over five playable nations.
Led art direction for the Montana Chapter





























