
Games
Games
Games
Jan 2026 - April 2026
Roles: Project Manager, Technical Artist, Character Designer & 2D Artist
A fighting, rhythm, fancing game that takes place in a Victorian-Steampunk setting.
🏆 1st Place Winner for Achievement in Accessibility awarded at the Toronto Level Up Showcase 2026.
Lead art direction, including VFX, 2D art, UI, and character/environment design.
Coordinated tasks for a team of 6, prioritizing scope management and quality.
Developed narrative systems, including character reputation, comic-styled cutscenes, relationship progression, and branching dialogue.

Dec 2025
Roles: Producer, Art, Animation
A co-operative fighting game where three players control separate limbs.
Produced visual styling guide and music for a local co-operative fighting game targeting an experimental audience.
Designed the player character and enemy.
Illustrated move-set spritesheets.


Jan 2025 - April 2025
Roles: Art Director
A narrative puzzle game with comic-panel navigation.
Led a team of 11 artists for “Citizen Jane”, a game inspired by noir comic aesthetics.
Oversaw the art production pipeline, maintaining styling consistency across different artists and providing constructive feedback.
Developed promotional assets, including posters, cover art, and a formal art book.
Coordinated with writing, game design, and programming teams to unify cross-departmental ideas into the game’s visual identity.


Sept 2024 - Dec 2024
Roles: Solo Developer
A mythological idle clicker where you manage a cast of characters.
Designed and developed a horror idle clicker inspired by Vietnamese mythology.
Produced a formal Game Design Document based on target demographic and genre research.
Implemented a fully-playable vertical slice with resource collection, upgrades, milestones, and narrative progression.
Developed a thorough task and asset manager to streamline workflow, achieving 95% of intended scope.
Nov 2023 - Dec 2023
Roles: Solo developer
A d6-based TTRPG system about death and reincarnation.
Designed and developed a TTRPG system based on the concept of death and acceptance, which was later adapted into a Twine game.
Hand-made physical playing cards, player mats, and encounter tiles.
2022 - Present
Roles: Volunteer
Volunteered as a localization writer, narrative designer, and GFX/Portrait artist for Old World Blues, a Fallout-themed Hearts of Iron IV overhaul.
Designed game feedback and important story beats. Aided the development of over 5 playable nations.
Led art direction for the Montana Chapter.


Touché Tempo
Jan 2026 - April 2026
Roles: Project Manager, Technical Artist, Character Designer & 2D Artist
A fighting, rhythm, fancing game that takes place in a Victorian-Steampunk setting.
🏆 1st Place Winner for Achievement in Accessibility awarded at the Toronto Level Up Showcase 2026.
Lead art direction, including VFX, 2D art, UI, and character/environment design.
Coordinated tasks for a team of 6, prioritizing scope management and quality.
Developed narrative systems, including character reputation, comic-styled cutscenes, relationship progression, and branching dialogue.

Citizen Jane
Jan 2025 - April 2025
Roles: Art Director
A narrative puzzle game with comic-panel navigation.
Led a team of 11 artists for “Citizen Jane”, a game inspired by noir comic aesthetics.
Oversaw the art production pipeline, maintaining styling consistency across different artists and providing constructive feedback.
Developed promotional assets, including posters, cover art, and a formal art book.
Coordinated with writing, game design, and programming teams to unify cross-departmental ideas into the game’s visual identity.

AMARANTHINE
Nov 2023 - Dec 2023
Roles: Solo developer
A d6-based TTRPG system about death and reincarnation.
Designed and developed a TTRPG system based on the concept of death and acceptance, which was later adapted into a Twine game.
Hand-made physical playing cards, player mats, and encounter tiles.
Trinity Project
Dec 2025
Roles: Producer, Art, Animation
A co-operative fighting game where three players control separate limbs.
Produced visual styling guide and music for a local co-operative fighting game targeting an experimental audience.
Designed the player character and enemy.
Illustrated move-set spritesheets.

Eternity You'll Earn
Sept 2024 - Dec 2024
Roles: Solo Developer
A mythological idle clicker where you manage a cast of characters.
Designed and developed a horror idle clicker inspired by Vietnamese mythology.
Produced a formal Game Design Document based on target demographic and genre research.
Implemented a fully-playable vertical slice with resource collection, upgrades, milestones, and narrative progression.
Developed a thorough task and asset manager to streamline workflow, achieving 95% of intended scope.
Old World Blues
2022 - Present
Roles: Volunteer
Volunteered as a localization writer, narrative designer, and GFX/Portrait artist for Old World Blues, a Fallout-themed Hearts of Iron IV overhaul.
Designed game feedback and important story beats. Aided the development of over 5 playable nations.
Led art direction for the Montana Chapter.







