Games

Games

Games

Touché Tempo

Touché Tempo

Jan 2026 - April 2026

Roles: Project Manager, Technical Artist, Character Designer & 2D Artist

A fighting, rhythm, fancing game that takes place in a Victorian-Steampunk setting.

  • 🏆 1st Place Winner for Achievement in Accessibility awarded at the Toronto Level Up Showcase 2026.

  • Lead art direction, including VFX, 2D art, UI, and character/environment design.

  • Coordinated tasks for a team of 6, prioritizing scope management and quality.

  • Developed narrative systems, including character reputation, comic-styled cutscenes, relationship progression, and branching dialogue.

Trinity Project

Trinity Project

Dec 2025

Roles: Producer, Art, Animation

A co-operative fighting game where three players control separate limbs.

  • Produced visual styling guide and music for a local co-operative fighting game targeting an experimental audience.

  • Designed the player character and enemy.

  • Illustrated move-set spritesheets.

Citizen Jane

Citizen Jane

Jan 2025 - April 2025

Roles: Art Director

A narrative puzzle game with comic-panel navigation.

  • Led a team of 11 artists for “Citizen Jane”, a game inspired by noir comic aesthetics.

  • Oversaw the art production pipeline, maintaining styling consistency across different artists and providing constructive feedback.

  • Developed promotional assets, including posters, cover art, and a formal art book.

  • Coordinated with writing, game design, and programming teams to unify cross-departmental ideas into the game’s visual identity.

Eternity You'll Earn

Eternity You'll Earn

Sept 2024 - Dec 2024

Roles: Solo Developer

A mythological idle clicker where you manage a cast of characters.

  • Designed and developed a horror idle clicker inspired by Vietnamese mythology.

  • Produced a formal Game Design Document based on target demographic and genre research.

  • Implemented a fully-playable vertical slice with resource collection, upgrades, milestones, and narrative progression.

  • Developed a thorough task and asset manager to streamline workflow, achieving 95% of intended scope.

AMARANTHINE

AMARANTHINE

Nov 2023 - Dec 2023

Roles: Solo developer

A d6-based TTRPG system about death and reincarnation.

  • Designed and developed a TTRPG system based on the concept of death and acceptance, which was later adapted into a Twine game.

  • Hand-made physical playing cards, player mats, and encounter tiles.

Old World Blues

Old World Blues

2022 - Present

Roles: Volunteer

  • Volunteered as a localization writer, narrative designer, and GFX/Portrait artist for Old World Blues, a Fallout-themed Hearts of Iron IV overhaul.

  • Designed game feedback and important story beatsAided the development of over 5 playable nations.

  • Led art direction for the Montana Chapter.

Touché Tempo

Jan 2026 - April 2026

Roles: Project Manager, Technical Artist, Character Designer & 2D Artist

A fighting, rhythm, fancing game that takes place in a Victorian-Steampunk setting.

  • 🏆 1st Place Winner for Achievement in Accessibility awarded at the Toronto Level Up Showcase 2026.

  • Lead art direction, including VFX, 2D art, UI, and character/environment design.

  • Coordinated tasks for a team of 6, prioritizing scope management and quality.

  • Developed narrative systems, including character reputation, comic-styled cutscenes, relationship progression, and branching dialogue.

Citizen Jane

Jan 2025 - April 2025

Roles: Art Director

A narrative puzzle game with comic-panel navigation.

  • Led a team of 11 artists for “Citizen Jane”, a game inspired by noir comic aesthetics.

  • Oversaw the art production pipeline, maintaining styling consistency across different artists and providing constructive feedback.

  • Developed promotional assets, including posters, cover art, and a formal art book.

  • Coordinated with writing, game design, and programming teams to unify cross-departmental ideas into the game’s visual identity.

Nov 2023 - Dec 2023

Roles: Solo developer

A d6-based TTRPG system about death and reincarnation.

  • Designed and developed a TTRPG system based on the concept of death and acceptance, which was later adapted into a Twine game.

  • Hand-made physical playing cards, player mats, and encounter tiles.

Trinity Project

Dec 2025

Roles: Producer, Art, Animation

A co-operative fighting game where three players control separate limbs.

  • Produced visual styling guide and music for a local co-operative fighting game targeting an experimental audience.

  • Designed the player character and enemy.

  • Illustrated move-set spritesheets.

Eternity You'll Earn

Sept 2024 - Dec 2024

Roles: Solo Developer

A mythological idle clicker where you manage a cast of characters.

  • Designed and developed a horror idle clicker inspired by Vietnamese mythology.

  • Produced a formal Game Design Document based on target demographic and genre research.

  • Implemented a fully-playable vertical slice with resource collection, upgrades, milestones, and narrative progression.

  • Developed a thorough task and asset manager to streamline workflow, achieving 95% of intended scope.

Old World Blues

2022 - Present

Roles: Volunteer

  • Volunteered as a localization writer, narrative designer, and GFX/Portrait artist for Old World Blues, a Fallout-themed Hearts of Iron IV overhaul.

  • Designed game feedback and important story beatsAided the development of over 5 playable nations.

  • Led art direction for the Montana Chapter.

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